Call of Duty Modern Warfare 3 Overview

Well, it’s back. MW3 picks up right where MW2 left off. Very little has changed. The story is still confusing as ever, the graphics are pretty much the same as MW1 and MW2…not that I’m saying that’s a bad thing, it’s just that if you were expecting ground breaking physics and jaw dropping new visuals, you might want to look elsewhere. The guns are quite similar to the previous games as well, although there are now new variations on some of the older guns, including silenced versions, as well as quite a few new guns, like the striker, or the five-seven. None of the guns have much recoil, and most of the guns sound nearly alike. It’s the same old Call of Duty formula, you have a straight cut path, and there are endless waves of enemies that stand in your way. Sometimes Call of Duty makes me think about all those arguments about violence in video games, and with the number of enemies’ call of duty throws at you, I must say you feel pretty jaded after the first few levels and it’s as if we’re being encouraged to kill Russians. We switch characters (every level so far) and it seems it just isn’t a call of duty anymore unless one character ends up dying…and every time we get into a chopper, it almost always ends in disaster (those two aren’t related btw). There are some fun new levels, you get to drive an unmanned vehicle with a Gatling gun and a grenade launcher, you get to be a navy seal underwater and hijack a submarine, and you get to be a presidents aid in a mile high club-esque mission.


~ by kain243 on October 29, 2012.

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