Fable 3 Overview

If you liked enjoyed Fable 1 and Fable 2, then you might enjoy Fable 3. The graphics have been updated from Fable 2 and they look considerably better. Lots of things have changed from the last two however.

Freedom of choice, which was something I greatly enjoyed in Fable: The Lost Chapters and almost equally as much in Fable 2, is now almost completely gone in 3. In Fable 3, there are the main quests for each city, and then there is the required amount of people you must persuade to join you in each city in order to further on the next quest. The side quests have become quite dull, and the only reason you might think of doing them is in order to get more hero points in order to unlock more chests on the Road to Rule. The character still can choose between a warrior, mage, or sharpshooter, much like you could in Fable 2. You don’t level up by using things however and instead you have to earn points to unlock stuff in a special realm.

There are plenty of things to spend money on, but until you’ve unlocked half of the road to rule, there aren’t really any good ways to make a lot of money…and even when you are able to make a lot of money, short of buying buildings and then renting them out or buying shops to make some profit, there isn’t much use for the money. There are only a handful of weapons, and a small selection of wardrobe choices for each given gender. All of the customizable options from the last two games are still here, but they feel muted and have less of an effect on people than they used to. Your hairstyle and conversation actions rarely decrease your moral standing. The only times your moral standing gets affected is when you make big decisions on influential story choices in the main quests.

The world seems to be about the same size as it used to. There are a few more cities here and there, but the cities overall are quite small, and there isn’t really all that much to do in the cities beyond the side quests. You can still make money on the street in three major ways: you can be a blacksmith, a pie maker, or a lute player. At first these options don’t seem to generate much money, but by the time you reach level 5 of any one of the given skills, it turns into the quickest way to make money in the game overall if you can keep up with the QTE’s.

The story has become the most important part in Fable 3, and your role in it is largely influenced by the initial choices you make, the promises you make and how you respond to those choices as you gain more power. The whole game becomes a balance of morality, and some of the choices I made were deliberately made in order to not upset my moral balance. It’s less open world and more focused on your predetermined path to glory. You no longer make up your own way, but merely travel along a path that has already been decided for you by Walter and the Rebellion.

Bottom line is: All the elements that make Fable fun are certainly here, but it feels like they’ve been hurried up because the focus on the main plot overshadows almost all of the things you do. The game has been streamlined into mostly just fighting or fetching things. Becoming a king or queen is entertaining, and there is a lot of boring content in the form of side quests to keep you busy if you’re entertained easily…but in many ways the old magic that made Fable 1 so fun seems to be missing. So if you liked Fable 1 and 2 and want more Fable, you might want to think of checking this out.


~ by kain243 on April 27, 2012.

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