Alucard (OTY)

•March 12, 2018 • Leave a Comment

Castlevania: Mirror of Fate HD


Hellsing edition

Castlevania Anime:



Alucard (Castlevania)

•March 12, 2018 • Leave a Comment

Alucard is usually known as the son of Dracula. Dracula fell in love with a human and Alucard was the result. In the Castlevania storyline however (Mirror of Fate), Alucard is the son of Gabriel Belmont who went off to defeat Dracula but failed. He was then resurrected by Dracula and became the very evil his bloodline served to destroy. He is quite proficient with swords (but has an unholy vampire killer whip as well).

Unlike Dracula he does not harbor a hatred for humans and he usually is found trying to prevent Dracula from enacting some sinister plan to wipe out all humans. He shares many of the same powers Dracula has, but he also has unique powers of his own (like the mist form which Legacy of Kain fans might remember). His Hellsing persona is somewhat less fond of humans.

Need for Speed: Most Wanted Blacklist car rewards

•March 5, 2018 • Leave a Comment

Here is a list of the blacklist racers, and the cars that belonged to each of the blacklist racers. I enhanced the performance of some of them (and some of them I couldn’t enhance because the installed parts were actually higher than the ones I had available at that time) but the designs stayed the same.

1. Razor


2. Bull

3. Ronnie

4. JV

5. Webster

6. Ming

7. Kaze

8. Jewels

9. Earl

10. Baron

11. Big Lou

12. Izzy

13. Vic

14. Taz

15. Sonny

Fallout 2 Overview

•February 26, 2018 • Leave a Comment

Fallout 2 handles and feels like a vastly expanded version of Fallout 1. The controls are pretty much the same, although the Fallout 2 manual does a better job of explaining stuff than the FO1 manual did. If you have already beaten Fallout 1 then you are more or less set for Fallout 2 because it’s basically the same game just way bigger. In addition to Fallout 2 being way bigger there is also a lot more to do, more guns, more armor, and a lot more recruit able companions compared to the first game.

Fallout 1 veterans will feel right at home with this. A lot of the locations from the first game make reappearances in Fallout 2 as well, and a few of them are incorporated into the main story quests. Some of the other ones are merely there as easter eggs and are pretty much ruined/destroyed. The Maltese Falcon for example makes a return although the rest of the town is gone you can still enter the bar where you will find many NPC’s of different class types who are complaining that they were not allowed to be picked as characters in the first game.

Just like Fallout 1 there are a lot of fun easter eggs to find (and once again i’m sure quite a few of them went over my head. The ones I definitely remember were the one with the joke about Monty python where there is a guy in robe standing on bridge asking 3 questions. Ask about what perks he has and self destruct. There was another easter egg just out in the desert there was the tin man (wizard of oz joke?) who was just waiting for someone to give him the oil can that is a couple blocks away from him he had rusted and couldn’t move anymore. There certainly are interesting things to find wandering around in the desert. There are many other places that Fallout 1 fans will definitely remember. The skills menu and stats menu is the exact same as the one from Fallout 1, although there is now an improved selection of perks to pick from.

The map for Fallout 2 is huge, I would have said it’s at least double the real estate of the first games map, perhaps even triple. It is so big that attempting to cross it without a caravan or a vehicle will end up being a very long and arduous task. I guess it could be done on foot but then you would have an extremely high frequency of encounters with enemies if you tried to walk from Arroyo to San Francisco. Luckily there is a brand new addition to the series, your own personal 1950’s style Highwayman car. It is a quest that can be missed but I’d definitely  recommend it because it is an extremely handy thing to have as it can cross the map fairly quickly and it even has dedicated storage in the trunk so you no longer have to leave all your stuff in random crates and shelves scattered around the game. There is a limit to how much stuff you can store in it but it is still incredibly useful to be able to have the bulk of your gun and trinkets available to you at the start of every map.

The storage space can be upgraded, as can the speed of the car and a reduction in the fuel it uses. I only upgraded the speed and the reduction of the fuel it uses because my car was stolen and I ended up in a firefight with the mechanics and killed the guys who offer the upgrades, and I had already saved after the point where the car was stolen I didn’t even know it had been stolen. The upgrades might seem rather pricey at the start of the game but they are well worth the investment if you plan to go exploring. The mechanic had a lot of useful things in the garage but everything was locked, and the rest of his party kept running away from me even though they weren’t actively fighting me the game classified them as enemies and wouldn’t let me lock pick the shelves and lockers until I had dealt with them. The car runs on fuel cells, which is the same thing that the laser pistols use for ammunition. I didn’t find much of the smaller fuel cell except towards the end of the game in the final enemy bases or the Brotherhood of Steel Vault in San Francisco, so use the car sparingly although after the first upgrade it only uses 15 cells for a chunk of fuel that is enough to basically get you across most of the map.

Bottlecaps make a return as optional currency that can be used to buy things and you also have actual money this time as well. The upgrades to the car can get rather expensive. Luckily the guns you encounter from dropped gangs are worth a lot 3-4000$ a gun so money shouldn’t be too much of a problem later on in the game. You will need a big chunk of it if you are intending to upgrade the end game armor. You can now trade with your followers and you don’t have to give them anything in return for the stuff like you did in the first game. You can use them to store many things and you can take them back whenever you want. You have better control over what kind of weapons and armor they use and you can also select their default pattern so you know how they will react in an offensive situation.

All of the guns that were in Fallout 1 make a return and there is an even bigger selection of weapons to be found in Fallout 2. I found that ammunition tended to be more scarce but I guess that depends on where you were looking for it. If you were in the bigger cities it was a lot easier to find ammunition. I remember in the first Fallout the Brotherhood of Steel would replenish you ammo a certain amount when you went to see them. No such luck in this one. Same as the improved selection and availability of guns there is now stronger and better armor than the ultimate Power Armor from the first Fallout game. Sadly even the advanced Power Armor Mark II seems to be a bit weaker than the Power Armor from Fallout 1. Once I had the Power Armor in Fallout 1 the only things I was scared of were laser rifles and rocket launchers, but in Fallout 2 most weapons can pierce through the armor although they don’t really do much damage. In fallout 1 the Power Armor was pretty much impervious to most weapons that weren’t lasers or explosives.

After the end of the first main quest you are sent off to fight against enemies that are at the same level as the Brotherhood of Steel basically but thankfully you don’t necessarily have to fight your way in or out of the final base unless you want to. There are two main ways you can end the game but either way you go you will have to fight that final boss who was a gigantic pain. I spent a whole night trying to beat him then I got lucky after only one or two tries the next morning. I suppose the hackable miniguns decide if you have a really tough time with him or less of a tough time with him. If you hack the miniguns it means you have to fight a lot of the base though so I opted not to. In one of the ways you will have to face him alone, and the other way you can recruit a gang to help you. Even with the gang I still had a really tough time with him. When I did manage to beat him the first time I saved and then I got killed by one of the friendly gang while trying to beat the miniguns and I tried to load but my save game got corrupted so I had to redo the final boss fight. My advice for him? Lasers…Lots of lasers, and may the odds be ever in your favor.

There were also way more books scattered around Fallout 2 and a lot of them could be bought from characters in the bigger cities. I ended up with very high levels in Science, Gun Handling, First Aid, and Outdoors, however I noticed there is a limit to how high the books will take you as I couldn’t seem to go above 100% with just the books.  Some of my skills went from mid 40% to high 80% that I found just by exploring shelves and crates so nothing to complain about there, the books were pretty helpful. The only thing that the books cost was in time to read them.

Fortunately there isn’t really a set time limit in this game like there was in the first Fallout, although you will get telepathic reminders from your local voodoo doctor/shaman every couple of months. I think I read somewhere that there actually is a time limit but it is something like 13 years in game time. It took me about 1 year to beat the game so I would have said that a 13 year time limit would give you plenty of time to wander around and fully explore all of the new locations and cities or complete sidequests to your heart’s content (keep a close eye on your liver). There are plenty of new locations to check out, and you can even become a citizen of a different vault if you want to.

Gender plays a much bigger role in Fallout 2 and there are some things that can only be done with a specific gender. I played a female character, but that is mostly just because she had the highest intelligence and speech/charisma skills and was very similar to the male character I played in Fallout 1. There are a lot more sexual reference jokes and more sex related events too. Some of them can lead to very rewarding events (like being taken to the penthouse level of the casino for seducing the bosses wife) or less enticing events but you can improve some skill levels by offering sex for it. You can also flirt or seduce your way out of difficult situations but more often than not I ended up with guns blazing. There is a porn studio where you can audition to star in adult movies, but my character wasn’t suitable so I didn’t bother.

There are lots of interesting neat ways to gain XP and plenty of different sidequests…like boxing where you can earn a lot of XP if you are successful but I think in the end they intentionally stack it against you and there are some enemies that can’t be beaten. I beat most of mine just by pure luck my unarmed skill level was pretty bad.

Fallout 2 looks more or less like Fallout 1. There are way more cities than there were in the first game and the cities themselves are prettier and many are bigger but graphically they look very similar to Fallout 1 style.  Just like the first game you can choose which resolution you want to use and even though it is an ancient game by modern standards it still supports resolutions as high as your monitor will support (although I tried running it at 3840×2160 and the screen became so small it was getting difficult to actually play the game).

It doesn’t really look much better at the higher resolutions but it is impressive nonetheless that a game this old will still support modern PC’s.  The cutscenes and characters might not look very nice now but in 1999 they would have been impressive. The games requirements are fairly low so anyone who is interested in the game should have no problems running the classic ones.

Overall Fallout 2 felt like a much bigger and more expanded version of Fallout 1. If you have finished Fallout 1 and have an intense craving for more, then this is the game for you. Even though I more or less knew what I was doing having recently beaten Fallout 1 just a month before this I still had a pretty tough time with Fallout 2 set to easy mode. Similarly to Fallout 1 I struggled a lot with the final areas of the game (that basement of the ship with all those aliens goddamn) and I needed some help to figure out how I was supposed to get to the final enemy base.

Due to the random encounter nature of the game you never know what you are going to find while out wandering. Sometimes you will find a vender, sometimes a horde of radscorpions, and sometimes you will end up in the middle of a gang warfare shootout (I loved these because you could take all of the loot that was dropped by the losing team afterwards). Fallout 1 fans will definitely enjoy this but be warned it is a lot longer than Fallout 1 was. That might be good or bad depending on what you are looking for. There are multiple endings to the game depending on the choices you made during the game and who you sided with in the cities and quests and who you decided to destroy, it is pretty neat actually. As long as you didn’t become an evil mutant overlord I suppose any ending is as good as another one.

I definitely recommend Fallout 2 if you really liked Fallout 1, but for newcomers to the series they both have a bit of a learning curve that will take some exploring and some getting used to. I wonder why they decided to give it almost 1GB of Steam cloud storage space because you only have 10 save slots that come to less than 100MB total you can’t possibly hit that limit…anyway save often!

Doom 100% completed!

•February 18, 2018 • Leave a Comment

Actually there is still a little bit more multiplayer leftover…another 2 or 3 prestige levels to unlock all the multiplayer content, but all the achievements are completed.

The double XP weekends helped a lot with the multiplayer achievements. The single player trophies honestly weren’t all that hard, especially after you had unlocked the armor perk that shows secrets on the map. Thankfully they didn’t make Ultra-Nightmare a requirement.

Fallout 1 Mini Review

•February 9, 2018 • Leave a Comment

Mutated rats, laser pew pews, 98% criticals (you missed and dropped your gun), and Nuka Cola. Even though very dated it’s also very famous and it still retains a lot of its charm even 20+ years later. I found it brutally hard but any post apocalyptic fans should definitely have a look and consider this because it is a classic. See how much you can stack on your followers before they complain and you have to start storing stuff in tiny crates and bookcases. Dogmeat for best buddy!


Fallout 1 Overview

•February 9, 2018 • Leave a Comment

Fallout 1 takes place in a post apocalyptic world set after the events of World War 3. The world has gone boomala and the only people that were safe where the ones that went below ground in the vaults. There are people topside but many of them are rather unsavory characters. Something along the lines of wretched hive of scum and villainy. You are sent out to find a essential part for your vault’s survival. I remember this was really big when it first came out but I wasn’t really interested in it back then, although it still retains a certain kind of charm. I saw it on my best friends pentium II playing it but at that time I was more interested in Blizzard games like Diablo, Starcraft, and Warcraft. I guess Fallout is at somewhere near the same level of legendary as the original baldur’s gates, or the first Diablo/Starcraft/Starcraft games.

The gameplay design in Fallout is turn based so it feels kind of like a Final Fantasy JRPG but looks like a sci-fi version of Diablo 1. I thought it was incredibly hard and the game does very little hand-holding. It barely tells you how to do anything. Most of it you have to figure out for yourself although certain points I just had to look up because it was pretty much impossible to figure out how to complete that area. This is one of the rare cases where you kind of had to read the manual in order to figure out how to play the game, but I didn’t really read it because usually you learn most of the stuff you need to just by playing it (which i did) but it would have helped me a lot if I had read the manual for the game first. I went through 3/4th’s of the game without even knowing how to change the kind of ammo for my gun or how to drop an item. The Fallout 2 manual is an even bigger help than the Fallout 1 is. You get stuck in the game sometimes and it barely gives you any hints at all on how to proceed. Some of the things just flat out aren’t explained at all though so unless you had known how to do it beforehand you probably wouldn’t figure it out. (especially that final military base radio computer jammer thing).

There are a couple of different characters you can pick from for the story with prebuilt character sheets. Each of these characters specializes in a certain few skills that they are extremely proficient in. Some are more oriented for fighting, some for thieving and sneaking, and some for persuasion and chatting. I found chatting to be the most helpful because you gained additional speech options during dialogue that often allowed you to get better bonuses or escape the situation altogether but there is something to be said for the warrior/fighting specialization and something to be said for the sneaking one as well I suppose. You can also pick between genders although it is mostly male characters. Gender has a much higher role in Fallout 2 I found. I picked a male character with high charisma.

I struggled a lot with most of the enemies earlier on (partially because I didn’t have any knowledge of how to use the VAT targeting system) and partially because I was mostly just doing the story missions. Admittedly once you get the power armor the game is a lot easier, but the mutant enemies are still extremely overpowered (rocket launchers and miniguns). Without the power armor they can decimate you with a single shot, and they can still make very quick work of you even with the power armor. I can’t emphasize enough how useful it was though.

Much like later Bethesda games you have a weight limit for your character, and while you can store things in any random shelf or box as you fit in the levels, you don’t have a dedicated storage stash really. Plus it is a rather time consuming process to get (some of the best items imho) from the military base to practically anywhere else thanks to that stupid time limit. You can store items with your followers who will often have a higher weight limit than you, but getting your items back from them can be a bit tricky as they require you to give them something of equal value. Fallout 2 did away with this system thankfully. There are a few characters who can join your party, but I didn’t see a way to upgrade any of their stuff. You can trade with them but there is no guarantee that they will use any of the stuff you give them or that they pick up. Fallout 2 also fixed this and allowed you to tell them to use different items and control their default modes.

It is quite rare that I play games that have a time limit on it. The last game I can think of that actually had a time limit was Majora’s Mask. Fallout 1 has them.There is the initial time limit for the water chip, and then after that there is the hidden 500 day time limit which apparently has been patched out but in the steam version it is still there. I think the GoG has the newer patched version without the time limits.

Much like most other RPG games there is the standard rpg ability and skill sheet. Everytime you level up you gain a certain amount of points that you can use to increase your skill percentages. But when you level up you aren’t able to add additional points to any of the core stats (like in Diablo or Dark Souls) you can only give points to the secondary skills that are on the right side of the screen. These oddly go far above the normal 100% limit and go up to a maximum of 300%. You are given 17 points per level up so it will take a long time to get to 300. Thanks to the D&D chance mechanics you can still fail on…pretty much anything no matter your level. There are also specialized perks that you unlock later on for every certain amount of levels you acquire. The perks range from neat additions to genuinely helpful perks. Thanks to the D&D dice mechanics you can succeed at unlocking something even though you only have a 38% chance to lockpick and you can fail to hit an enemy at point blank 98% chance with 110% stat on small guns. Talk about a fun system lol.

You can pick from your skills and attempt to interact with the world using them. Things like lockpick, science, first aid/doctor for healing, repair. Using these skills can often unlock things that you wouldn’t normally have access to. You can steal items from other characters (and hopefully they don’t notice and kill you). You can also specialize in different kinds of weapon sets like unarmed, small guns, big guns, laser guns etc. But as you don’t really know what kind of weapons you will encounter in the wasteland on your first playthrough I thought that was a bit confusing. I found it was better to only level up a few core skills and not try to spread out too much. You cannot respec a character so pick carefully. And don’t forget laser weapons for endgame.

Fallout 1 has a pretty straightforward story. You are sent off by your vault to try to find a water chip, and after that the story advances a little bit from there but not by too much there actually are only 3 main quests total. (although they are actually very long quests don’t be fooled). There are plenty of people with problems to solve scattered around the post apocalyptic world along the way.

The second and third quest come as a bit of a surprise after the ending of the water chip quest but that’s how it was written I guess. There is a timer on the first quest, but it doesn’t mention any time limit after this although I read there still is a 500 day one that isn’t mentioned until you hit it. There are multiple endings but only one good ending. If you save just before the final boss you can experiment with the endings.

As Fallout 1 is quite dated I can’t really say much about the graphics. They are about on par with what RPG games on PC looked like at about that time. It looks sort of like a sci-fi cross with Diablo 1 or Baldur’s Gate. It scales incredibly well honestly, and allowed for much higher resolutions than were supported at that time (I think 800 x 600 would still have been considered somewhat high at that point) and it will reliably render at whatever resolution your monitor offers. Surprisingly it has no problems handling resolutions all the way up to 4K, although if you do set it to 4k you will end up with a really small screen and a tiny UI menu lol. I think it wasn’t really meant to go beyond 1920 x 1080 as thats the last resolution where it still covers full screen. It’s a super old PC game with requirements so low that I would guess pretty much any PC can run it easily now because it only required 16MB of ram and a 90hz Pentium.

I am sure that there are plenty of easter eggs present in this game that probably went over my head. I’m also sure that some of the easter eggs I missed completely. The jokes were probably related to news and lore from around the time that the game was released (1997) and I wasn’t exactly very internet savvy (no reddit or wikipedia lol) nor did I pay attention to much news so a lot of it is probably missed on me. They are probably American specific easter eggs as well which makes it even harder for me since I didn’t grow up there. The only easter egg that I noticed was a Dr. Who one. When you are exploring the deserts on the way to the military base you might unexpectedly get stopped in one of them. I feared it was one of the dreaded mutant expedition soldiers that had been destroying me while wandering around the desert but in this case it was an almost entirely empty map save for a blue UK telephone booth at the north end of the screen. I was confused about it for a moment but the second I stepped towards it, it disappeared in a flash of light and was gone so I didn’t have time to take a screenshot and I wasn’t prepared for it either. It dropped a motion sensor. Odd things happen when you wander around the desert in fallout. The random encounters outside of the towns and cities can lead to all kinds of interesting things.

I’m aware that I am extremely late to this particular game. While I’m sure this game deserves its legendary classic status and it definitely was advanced for the time of release, I would be a little hesitant to recommend this to someone unless they were fully aware of what kind of game it is and how the mechanics work as it can be quite hard honestly. I’d suggest taking a look at some videos of the gameplay before deciding if it is something you’ll enjoy. There is a significant learning curve involved with Fallout but once you have figured out what you are doing exploring the apocalyptic wasteland can be extremely fun as well even though you can get your butt handed to you by a mutated rat ^_^. It was a milestone in sci-fi RPG games and I would definitely suggest it to anyone who is a big fan of the apocalyptic genre. People who don’t like turn based or the RPG aspect of it might take a look at ID’s R.A.G.E instead. It’s a classic alright, and while I don’t see myself revisiting it, it certainly was a unique experience and even though I had a very tough time with it I was also drawn to it as well and I had a lot of fun with it figuring out different conversation choices that could lead to disastrous consequences.